ELC: The Rules
Standard rules: Setup
Base Game
- Cannot start with an occult as founder (even if you have them)
- Can choose any traits , any aspiration, & any likes & dislikes you want for your founder
- Normal lifespan
- Lot must be 50×40 or bigger, & vacant/empty
- You can move into any empty lot, go to manage worlds, evict a household/s & demolish the lot you want, then go back & move your sim in to that now vacant lot.
- Once you’re on lot for legacy, Money Cheat down to $1000
- Cannot move lot during challenge
- Can only play this household/lot in this save.
- No cheats/hacks/mods that give you an advantage over someone who didn’t use them.
- You can set any, all, or no neighbourhood stories
- Turn off discovery quests
Seasons
- You may set your season length, but it must remain constant the entire challenge
- Holidays (Maxis-made or self-made) are permitted, & can be altered/added/removed, except for the lottery which must be deleted before it runs.
Eco Lifestyle
- Can turn off NPC voting for NAPs in main menu if you want, until you have completed the 2nd milestone of the aspiration “Eco Innovator” as you need them on for the next part of that aspiration. After this aspiration is complete, you may turn NPC voting for NAPs off again.
Cottage Living
- Animal Aging on
High School Years
- You may turn off NPC relationship autonomy
Growing Together
- Self Discovery on (rules for gameplay below).
For Rent
- you cannot start your founder as a property owner, you must work your way up to buy in through gameplay.
- you cannot start your founder as a tenant, as you need to remain living on the same lot all challenge
Love Struck
- You may choose if you have gallery sims & occults in Cupids Corner.
If you’d like a fuller explanation for how to set this up, there’s a tutorial with screenshots here.
Standard rules: Gameplay
Base game
- Once set, Aspiration cannot change until completed
- Traits & aspirations must be random rolled / generated (cannot choose) at birth
- When you get a Like/Dislike or Family Dynamic pop up you must accept it.
- Only spouses or pets may move in.
- Only the founder & heirs’ spouses & children (including adopted) count towards points.
- Spouse cannot bring money in when they move in, so use the Money cheat to remove whatever they added on marriage/move in
- If moved in spouse comes with child/teen they must come too as though adopted
- Adoptions count as family members & can be heirs
- Any Sim in the household can be set as an Infant or Toddler’s caretaker
- Cannot age a sim up before their birthday, unless they are a teen vampire. Then you can age them up after 21 days.
- Anti-aging items can only be used once per sim per lifetime (at all, regardless of type – eg if a sim drinks a potion of youth, that sim cannot also drink life essence)
- To count for heir, sim must have completed 1 child aspiration
- If a sim moves out they are no longer eligible for heir. Ever.
- Cannot bring sim back from dead except by pleading at death (you can use games, death flower etc)
- Living sims may cook & eat ambrosia (anti-aging item rule applies)
- Sims who become a playable ghost must already be a household member. You cannot move in a playable ghost via marriage.
- In order to free up a household slot Ghost sims can be moved out, rebirthed if they meet requirements, or resurrected with Ambrosia in order to die again.
- Once a sim has been a playable ghost, they cannot return to the family as a living sim except for the short transition to their final death (which must occur within 1 sim week of their resurrection).
- No restarting after bad events (such as chance cards, fires, or accidental deaths). Restarting after a bug/glitch is fine.
- You must keep (cannot sell/destroy) one of each in-game collectible unless it is a multiple of one you already have.
- You must keep (cannot sell/destroy) one of each physical item listed on the More Collectibles sheet unless it is a multiple of one you already have.
- Fish collection should be mounted (preferably when fresh)
- You cannot sell a masterpiece painting unless it is a double up of a masterpiece you already have.
- Memorial photo/painting must be done by a sim with maxed photography/painting.
- Points are only earnable by family members living on the legacy lot or each heir’s first spouse.
- BFF is for life.
- Generation “in charge” changes when next generation ages to Young Adult
- Challenge ends when Generation 20 ages to Young Adult
Get to Work / Get Famous
- Must follow sim to work. If you have a live career & a teen in school, you can choose who to follow, but the one you don’t follow wont gain progress that day.
Get Together
- Clubs cannot be household members only
City Living
- Can reroll aspiration if spouse has City Native aspiration (as it is not possible to do in this challenge)
Seasons
- Money tree is NOT allowed & cannot be grown in this challenge. If you want to purchase a seed for it purely for collection’s sake, you must keep it on a shelf & not sell it or plant it.
- May NOT participate in lottery
- Patchy is allowed
- Weather machine is allowed
- Gnomes can only bought once per generation, & only one type of gnome can be bought each time. Gnomes that appear from the tradition or rummaging do not count against purchases.
- Trait rearranger potion is allowed, but traits must be rolled/generated
- Attic Stack Decoration box can be rummaged through once per week, & you can sell finds
- You may only have the present pile on the lot for one week per year, regardless of your season lengths
- Father Winter may only attend one holiday per year, & you can sell his gifts
- Create 2 holidays at death of founder:
1. “Remembrance” on date of death. 1 tradition: Remembrance
2: “[Family name]” on 1st day of season that challenge started. Select 1 tradition to reflect founder’s personality. - At death of each heir, choose 1 tradition to add to one of those family holidays. The tradition should reflect the heir’s personality or achievements.
Eco Lifestyle
- You may accept inheritance.
- You can have a dumpster & dive in it, but you have to place items on your lot & go to live mode with them there before you can sell them
Discover University
- Cannot live on university lot
High School Years
- Must follow sim to school. If you have a live career & a teen in school, you can choose who to follow, but the one you don’t follow wont gain progress that day.
Growing Together
- Popups that offer to CHANGE traits you must say NO.
- Popups that offer to ADD traits you must say YES. Added traits count towards the unique spouse trait collection.
- Stay overs & visits are allowed. Move ins remain spouse only.
For Rent
- You can set up a rental on your legacy lot should you wish.
Life & Death
- You may only search a netherworld rift once per day.
Parenthood
- Can choose which upbringing values to influence (if any)
Romantic Garden Stuff
- Wishing Well can only be used once per sim per lifetime
Laundry
- One full generation must have laundry (your choice which generation)
Bust the Dust
- Dust Bunnies can only be sent to search once per day
Expanded rules for Hard Mode
Hard Mode rules are in addition to the standard rules above.
Some will overrule the standard, such as starting with Money set to $0 instead of the standard starting with $1000 .
If a rule is overridden, you get points for both Standard & Hard Mode versions.
eg: If you start with $0, you also get the point for starting with $1000.
Hard Mode: Setup
Base Game
- Money Cheat down to $0 on moving into vacant legacy lot
- Start with off-grid lot challenge for first 2 weeks in game time
- 1 Lot trait must be random rolled per generation.
- 1 lot challenge must be random rolled per generation
- Lunar cycle default, permanent phase disabled, lunar effects on
Cats & Dogs, & Horse Ranch
- Must have at least 1 cat/dog/horse at all times. If not made with founder in CAS, then you must adopt before end of first week
Seasons
- Winter start (Sulani is still legal, but good luck in those year round storms)
- Rain & Thunderstorms, Snow & Blizzards set to On
- Enable temperature effects on sims
Snowy Escape
- Enable thunder/snowstorms, & icy conditions
Growing Together
- Career Layoffs enabled
Hard Mode: Gameplay
Base Game
- You can only place walls if you can afford to add ‘wallpaper’ to both sides
- To be eligible for heir, sim must have max 2 toddler skills, max 2 child skills, & 1 completed child aspiration
- All graves: spirit must stay linked to physical world
- Weddings cost $1000 (cheat money down if you elope or move in together without marriage event)
- Sims, including immortals, cannot move out; leaving the lot is by death only.
- In order to free up a household slot Ghost sims can be rebirthed into the same family if they meet requirements, or resurrected in order to die again. Final death must occur within 1 sim week of resurrection.
- Cowplant skeletons must stay on lot (but can be moved to other areas)
Get to Work / Cats & Dogs / For Rent
- Have at least one owned Business or Rental
Get Together
- To complete club aspiration, you must join an established club – not create your own
Cats & Dogs
- Cat & Dog graves: spirit must stay linked to physical world
Get Famous
- You can only use the Crystal Crown once per week per sim
Eco Lifestyle
- You may not accept inheritance. You must say “No Thanks”
Cottage Living
- Lot challenge simple living minimum first generation
- Livestock who die don’t have gravestones, so place a rock in the garden instead.
Discover University
- Must have a matching degree before the following careers:
- Conservationist (biology / economics)
- Scientist (physics)
- Doctor (biology)
- Astronaut (physics / villainy)
- Business (Economics / communications)
- Civil Designer (physics / communications)
- Education (phychology / economics)
- Engineer (physics / computer science)
- Law (Language & Literature / history)
- Politics (communications / history)
- Secret Agent also requires secret society (villainy / psychology)
- Founder can have a “part-time” job before their career if they’re getting a degree restricted career
Horse Ranch
- Horse Graves: spirit must stay linked to physical world
- Livestock who die don’t have gravestones, so place a rock in the garden instead.
Life & Death
- You may not accept inheritance.
- You may only search a maximum of 2 netherworld rifts in a week.
parenthood
- Heir needs 1 or more character value traits to qualify (red OR green)
Laundry Day
- Must have laundry for five full generations, including one while off grid. Laundry generations do not have to be consecutive.
My First Pet
- Rodents who die don’t have gravestones, so place a rock in the garden instead.
Tiny Living
- Must be a legitimate tiny home for the points. No tricking build mode that it isn’t a room.
Crystal Creations
- You can only charge a crystal once per week per type (ie diamond, alabaster, moonstone).
Bust the Dust
- One full generation has the dust system enabled
- Dust Bunnies can only be sent to search twice per week
Crystal Creation
- You can only charge a crystal once per week per type (ie diamond, alabaster, moonstone)
Rules Exceptions
Base Game
- A Child sim’s child aspirations after the first completed one can be chosen
- A Young Adult (or older) sim’s aspirations after the first completed one can be chosen
- Child ghosts (haunting) taken by social services for missing school is a bug, & aren’t penalised.
- Fish dug up or gifted as foul can be sold instead of mounted. You still need to find & keep a fresh version of it for the collection points.
City Living
- Can change aspiration if it’s an excluded one for the challenge (ie City Native), but it must be rolled/generated.
High School Years
- A Teen sim’s teen aspirations after the first completed one can be chosen
Vampires
- A teen vampire can be aged up with cake after they have been a teen for 21 days.